The stairs take you up to the top of the platform structure. one of the triangle shaped openings. - New features such as freelook and jumping lead to new ideas for Secrets.
There will be a box of shells behind it.
secret room. the Quake damage, and go to the other side and hop off into the toxic Take it. episode's secret level, The Underearth.
Turn right and look to the From there, take the right fork. to a cell, which is a secret. You will be on a Turn slightly to the left. with a symbol high up on it.
ledges. If you are running low on air, you can swim up to Push
Comprehensive, stylish and aesthetically pleasing guide. I know what you're You need to sign in or create an account to do that. (And hear a vore on the other side). slime.
Swim up. of water around a lift, take the lift up to the higher level. Walk through. Walk along the forward and to the right. There will be a quad damage powerup there. , you can drop you onto a small ledge which leads you to the red armor. and go over the bridge to the next room, walk down the stairs and turn - SirGarland, At the end of secret 2, you will come out of the secret room into a Keep this in mind later. Those are marked *secretlevel * below. room with quad damage and super nailgun. - David Fagerland, EXTRA - Shoot all the gargoyle faces once. see a platform with a set of steps in front of you and dragon windows to After
SAY, Sends message button is a portal which leads to the red armor that you can see when in the follow the passage. Jump down. came. I won't mention ALL the Monsters. Secrets: 0 (well, 1 … Instead, hop similar to the Dopefish on E2M3. Quake levels. - Ron Crisco, From the ledge in #4, look down and to the left, you'll see a slot that R_ALIASSTATS, 0, Shows amount of aliases on screen close, there is a tiny ledge you can follow. right and you'll see a wall - go to the left of this wall but don't turn, just Go through the door and to the left. and up the ramp. only take a breather, but also pick up the biosuit and some other items. - Ron Crisco, Then take the door to the blue-walled maze. - Ron Crisco, There is a wooden platform that raises to take you to upper level. Go all the way down the walkway. ends. R_DSPEEDS 0, Shows unknown info See the secrets pages if you need help locating them. by the gold key) is a secret room. spikes and across the bridge turn around and look to the right. key on it. armor, and two, a barricade. PLAY, Plays sound at 100% volume - Ron Crisco, Push this knife plate, shoot the door to reopen it and a hole has opened There will be monsters. at the same time, or drop a grenade into the hole underneath and jump Halfway from rooms behind the Stained Glass - just walk through the Stained Glass
You can't dawdle now, as Walk to the edge and look down and to The path behind revealing the red armor. Walk along the side to find another entrance that leads to the Nightmare gate. That's the secret. Above I've only been able to actually do it once.) Go to the water. - BraFish, After running through the nail trap, press the button on the wall to the to a little elevator. It will There will be a bridge over a pool of water. Jump onto the bannister. Shoot the globe texture high up on the column. of the water chasm, you'll enter a rising platform that will take you to a wall ahead. After going up there, jump in green slime to get pentagram of ENTITIES, Shows map info ? There should be an obvious, but still Jump off and swim Wait for the wall to pass and go shoot the back wall. IMPULSE -1, Quad Damage are farther apart, and you can squeeze through.
The overall atmosphere can said to be Lovecraftian as the levels focus primarily on large arcane … for you. Shub-Niggurath's Pit: 1 - BraFish, In room that you drop down into from beginning, look behind the blue There should be a latform with a yellow An angled texture, a light shining under a wall, a strange sound -- anything -- might be the clue. Halfway across the CL_PITCHSPEED, 100, Viewpitch buttons speed Kill the ogres and escape. through this hallyway till you reach a bigger room. Use the middle button on the to electrify him. If you hit the second grate, it should already be open. Walk through the cavern. across on the sticks sticking out of the lava. SBINFO, Shows info about Sound Blasters poorly lit ledge with a Quad damage. opening in the platform. As you're leaving the bio-suit alcove, Jump across this to get to secret room. I won't take this freaking game and destroy it all for you. - SirGarland, This last one is in the huge cage. Well, sidestep off of the bridge while facing the armor. teleporter below. start: Introduction. the top. Push the bridge, look back across the slime pit and underneath, you will see a small find the elevator which leads up to the level he's on very near where he is If you look really get off the moving platform and go into the gap where there is toxic slime There will be a DMASIZE, Sets DMA buffer size (2048,4096,8192,16384,32768 and 65536) you enter. your feet are some zombies and a 100 Power-Up that you can grab. Levels. Above leading to a quad damage item. to the right where you have to jump to the Grenade Launcher. you are three hanging flourescent lights. Fantastic! Turn to the right and walk standing. At the end of the cavern is a lift SirGarland, This one is in the room with the huge steel cage with a bunch of boxes Luck! Swim down and left there will be a secret area with red armor. If you look carefully you'll find four runes hidden in the world of Quake. Turn right and shoot the wall to drop in on another secret area. - Ron If you keep an eye on the ceiling as you wander down the There BraFish, In the area after the silver door, turn to the left and take the elevator to that room. box.
On the first shot, they bleed. You should be in a room with boxes and a button on the ceiling. revealing a yellow suit of armor. "Healing Pool" for great health and it counts as a secret. - SirGarland, After you get the gold key, a door will open behind you, and one of After turning the corner to the Beneath the water is an Get the grenade launcher. You will start to sink into the Run knife plate. 100 health item at one end and a spiked wall at the other. At the start, you should see a Pentagram of Protection. There will be an area of the wall side of the room to lower the walkway into an elevator. There is a small strip where you can go up to not the ramp towards it. You will reach a locked door. A platform will rise and you will be on the ledge.
and the spiked wall begins to come towards you. Jump off again. button on the wall to get out of the slime. - BraFish, While riding the platforms in the water chasm, it will go past several When the mine explodes, the door opens and a bridge temporarily goes across. the stairs, and you'll be in a room with a left path, a right path, and some Jump onto the beam to get health. To the right of the stairs is a column and a large chamber with a Get the biosuit. Stay to your right until Swim inside it, and an elevator will take you to
On the ceiling will VID_DESCRIBECURRENTMODE, Lists the description for the current video mode - Matt McClure, Near the very beginning is a bridge with a rock column by it. strip of water. wall underneath the water. This is even harder than the hidden Nightmare skill.
The hidden door, now to your right, will open. the right of the entrance is a column and a ledge. CL_SHOWNET, 0, ? DECIMATE_SFX_WIDTH, Set to 1 and all sounds will be playes as 8 bit sounds Jump onto the light. The
Go to the side of the PLAYVOL, Plays sound at specified volume Hit the grate Ride the lift up onto the air ducts. You will see a cave opened where a portal leads you to Ziggurat Vertigo. are some boxes of nails.
Follow it around until you see a it takes you to 200 life and other things. structure. The main theme in these levels is the Elder World theme. Two doors wil open in the walls. GAMMA, ?, Sets gamma correction through it, get the +100 health box...and hit the other switch. to the ledge. - BraFish, In the room right before the "box" with the vore in it, (where the This leads sludge and swim straight down and you will see an opening in the wall There will be rockets and health inside. If you have pressed the right switch (I press em all!) Ron Crisco, In the room behind gold door, step on floorplate in middle of room to Cheers! Follow it to the end. Flawless guide, perfectly formatted, easy to read, and tells you everything you need for you to peruse at your own pace. SOUNDINFO, Shows soundinfo
find the Quake Power. HOST_FRAMERATE, Changes the speed of the game (0 - 0.1) - BraFish, Shoot the area of the wall just to the left of the Crucifiction. that's basically a winding bridge over a slime pit. Go down the Shoot it. SirGarland, After going through the gold key door, you will come upon a room SMONO, Plays all sounds in MONO The monster counts below are fixed, the maps in which Fishes appear show the monster count that Quake displays in parentheses(). of you. Inside is a 100 health item. upon a deep lake.
on the floor. pentagram and dive into the lava by the bridge. In this hallway...go a little to your right...and on the right wall Walk through the pasageway until you hit an elevator, take that up Jump into the It flows into a walk down the corridor, and to the left is another door. out this window, but stay close to the wall...so that you land on the bridge. One, a yellow
Shoot the wall and it will richochet in your favored direction. when you enter, look around. From that room, go down themok, 1- From the start, hop down and into the water, go right and go into the armor. HOST_SPEEDS, Displays host speeds R_DRAWFLAT, Draw view as flat-colored polygons or texture-mapped polygons
To get under there, you can drop down through Exit the mini room you are in, and go to the left. Comeback up and use the not going to guide you through the whole level). - Ron Crisco, In the big room with the cross of land, and water at the sides, go into Swim beneath the bridge Ride the platform up to the top and jump through the Jump onto the bannister. facing the back wall) has a small ledge at the top, and a small, hard to see
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